Scratchbook

Das Leben ist immer anders als die Realität.

FPS auf 96kb

Claude, 23. Juli 2008, 18:22 Uhr

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Oh, ein 3D-Shooter. Mit Lichteffekten, Waffen, verschiedenen animierten Monstern… Halt mit allem was dazugehört.

Aber jetzt kommts: Das Ding braucht keine Installations-DVD. Es ist auch nicht auf mehrere CDs verteilt. Das ganze Spiel ist

96kb

gross!

Möglich machen das immer wiederkehrende Muster kombiniert mit raffinierten Kompressionsalgorithmen. Sprich, es passt etwa 7’300x auf eine CD. Oder 44’800x auf eine DVD…
Ja, da bleibt der Kinnladen vermutlich gleich am Boden kleben!

theprodukkt (gehörte mal zu Farbrausch) hat mal wieder zugeschlagen… Viel Spass: kkrieger-beta

rakudave

iihh… es exe :-/
aber scho e beachtlichi leischtig… wie bringe die das fertig?

Freidenker

uf was setzts uf: opengl, directx?

offtopic: hend ihr mis mail becho? ha no kei antwort becho wäg mitfahre etc… o.0

rakudave

has noocheglääse. sowit möglich.
es isch e art kompression, also d texture wärde bim laade generiert.
si sin niene gspeicheret, sondern jedes mol generiert.

jap ^^

Wi!!iam Wa!!ace

isch no cool! das bewiest eifach, dass die meischte gamz net so guet programmiert worde sind mit vill müll im code…

Longneck

mmh, stimmt nid ganz.. d half-life 2 engine isch miner meinig noch eini vo de beste.. und ID-software mache au nid schlächti sache und stelle d engine amigs ei johr nach veröffentlichung unter d GPL.

ABER: do het me sich notürlich extra müeh gäh. bisch notürlich igschränkt was design, sound und so anbelangt, da s jo es muster muess si wo generiert wird. abwechsligsriichi games bruuche scho platz. und i glaub wenn alli games so chli wäre denn wär de code sicher nüm so guet wartbar – stichwort: perl obfuscation 🙂

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