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Wir befinden uns nicht wie im Bild zu sehen am Rhein, sondern auf einer Wiese in der Nähe von Aesch. Alle sind schon voll am wüten, das Echo hallt hinter uns im Wald wieder…
Und bei allen Ohrenblicken gilt: Kopfhörerpflicht! Dann kommt der Raumklang so richtig zur Geltung…
Manchmal verzerrt das Signal. Das liegt daran, dass die Firma Soundman.de es schon zum zweiten mal geschafft hat, mir einen defekten Verstärkeradapter zu schicken. Ohne diesen muss ich das Mikrofon 1. am Mic-Eingang anstatt am Line-In Eingang anschliessen, und 2. werden laute Geräusche verzerrt. Der zweite Garantiefall… GRRR!
Das klingt ja wie im Krieg! Ist interessant, dies mal nur aus der akustischen Sichtweise (resp. Hörweise) zu sehen (ähem hören..). Jetzt weiss ich auch, wie die Hintergrundgeräusche für Games wie Call of Duty oder Medal of Honor erstellt werden, hehe
Longneck
stimmt, jetzt wo du’s sagst – die klingen wirklich ähnlich! bis auf die heuler…
foxie
lol, bi mir funzt irgendwie swf nid :/. ha zwar e player installiert, abr s wott nid *schmoll*
Longneck
ziehsch dr halt s mp3 file direkt; suech eifach im quelltext nach „.mp3“
Wi!!iam Wa!!ace
doch artillery duet au hüüle aber net eso.
ich stell mir eifach vor wie muess das für lüt si, wo im krieg gsi sin. wo bi dene grüsch wirklich uf sie gschosse worde isch…
foxie
@longneck: guet vrsteckt 😀 „DownthemAll“ hets nid gfunde
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Valfar
Das klingt ja wie im Krieg! Ist interessant, dies mal nur aus der akustischen Sichtweise (resp. Hörweise) zu sehen (ähem hören..). Jetzt weiss ich auch, wie die Hintergrundgeräusche für Games wie Call of Duty oder Medal of Honor erstellt werden, hehe